REPLACED Game 2026: All Collectible Locations Guide (Scans, Upgrades, Music Tracks & Achievements)
If you’re anything like me, you don’t just play a game like REPLACED — you live in it. Sad Cat Studios didn’t just build a stylish 2.5D cyberpunk world; they crafted something that begs to be explored, dissected, and completed down to the last hidden cassette tape.
After spending hours combing through alleys, crawling through vents, and backtracking like a maniac once I unlocked hacking, I can confidently say this: REPLACED rewards obsessive players in the best possible way.
This isn’t just a checklist guide — it’s a fan-level breakdown with insight, strategy, and honest thoughts on what’s actually worth your time.
What You’re Really Collecting (And Why It Matters)
Let’s be real — not all collectibles feel meaningful in games. But here? They actually add something.
| Type | Why You Should Care |
|---|---|
| Scans | World-building at its finest. These tell the story the game doesn’t spoon-feed you. |
| Genetic Profiles | Straight-up power boosts. You’ll feel these in combat. |
| Health / Med-Stim Upgrades | Essential for later chapters where enemies hit hard. |
| Kinetic Inductors | Improve both gunplay and melee efficiency significantly. |
| Music Tracks | Expand the already incredible soundtrack and overall vibe. |
| Side Quests | Often lead to unique rewards and hidden achievements. |
My take: Scans might seem optional, but they completely change how you see the Phoenix Corporation. Skip them and you’re missing half the narrative.
Chapter 1 — Non-Standard Task
This is where most players are still adjusting, but the game already starts hiding useful and meaningful collectibles in plain sight.
- Music Track: Lab Rat — Found in the sewer section early in the chapter.
- Scan: Survivor’s Memoir — Located after your first combat encounter, slightly to the right before exiting.
- Scan: The Catastrophe — Inside a ruined shelter, pinned to the far wall.
- Health Upgrade — Hidden within the Termite Camp area.
- Scan: Preacher’s Diary — Tucked away in a quiet corner of the camp.
- Scan: Archived Poster — Found inside the library at the end of the chapter.
Personal note: This chapter teaches a core rule — always check both ends of the screen before moving forward. The game loves hiding things just out of view.
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Chapter 2 — The Neon Jungle
This is where REPLACED really opens up, offering layered exploration, side quests, and multiple hidden interactions.
Key Side Quests:
- David’s Quest (“My Only Sunshine”) — Starts early and rewards you with a valuable Genetic Profile after completion.
- Doctor’s Quest (“Let There Be Blood”) — Leads to a Rechargeable Ampoule upgrade that improves survivability.
| Item | Location Insight |
|---|---|
| Strange Counting Rhyme (Scan) | Near the start of the district. |
| Endless Meadow (Music) | Hidden in a small alcove shortly after. |
| Arcade Machine Upgrade | Complete the mini-game to unlock Immune Modulator. |
| The Cat Interaction | A hidden interaction that adds flavor to the world. |
My take: The arcade challenge is tougher than it looks, but absolutely worth it for the reward and the break in gameplay pace.
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Chapter 3 — The Lowest Low (Prospero Mine)
This chapter introduces a darker tone, tougher enemies, and more cleverly hidden collectibles that require attention to detail.
- Scan: Prospero Information Board — Located right at the entrance.
- Genetic Profile (1/2) — Found on a side platform near a guard booth.
- Kinetic Inductor — Located in the industrial hall and crucial for combat upgrades.
- Scan: Corpse Butchering Guide — Found near enemy clusters in the mine.
- Music Track: Solving a Problem — Discovered after a long slide sequence.
- Prospero Universal Keycard — Required to progress and counts as a collectible.
Combat tip: This chapter is ideal for progressing toward the Cyberninja achievement by practicing projectile deflection.
Personal take: This is where the game stops guiding you. If you miss something here, it’s usually because you didn’t explore enough.
Chapter 4 & 5 — Escalation
The pacing increases, but collectibles are still present for attentive players.
Chapter 4:
- Arcade Machine #2 — Completing it grants Kinetic Inductor #2.
- Scan: Mommy’s Letter — One of the most emotional lore entries in the game.
Chapter 5:
- Med-Stim Capacity Upgrade — Found at a glowing terminal inside high-security labs.
My take: The game pressures you to move forward quickly, but rewards those who slow down and explore.
Chapter 6 — The Turning Point
This chapter introduces hacking, which fundamentally changes how you approach exploration and collectibles.
- Scan: Phoenix Wall Specs — Located behind a hackable gate.
Achievement Tip: Complete three hacking sequences without mistakes to unlock the Reflashed achievement, and remember that the tutorial counts.
Personal insight: This is where backtracking becomes important if you’re aiming for full completion, as previously locked areas become accessible.
Achievement Tips for Completionists
- Worth the Wait! — Unlocks after collecting everything in the game.
- Cyberninja — Best farmed in Chapters 3 and 7 by deflecting enemy attacks.
- Batch Processing — Use Shockwave in crowded combat situations to hit multiple enemies at once.
Final Thoughts — Is It Worth 100% Completion?
Absolutely. REPLACED is one of those rare games where collectibles feel meaningful rather than like filler content.
They expand the story, enhance gameplay, and reward curiosity in a way that respects the player’s time.
However, don’t expect to find everything on your first playthrough. Missing a few items and returning later is part of the intended experience, and it ultimately makes the world feel more alive and layered.
In the end, REPLACED isn’t just about reaching the credits — it’s about uncovering every hidden detail along the way.