Agent 64 Spies Never Die Co-Op Guide: How to Beat All 14 Missions With Friends

There is something wonderfully old-school about Agent 64: Spies Never Die. It doesn’t try to hide where its inspiration comes from. The chunky character models, secret-agent atmosphere, objective-based missions, and slightly chaotic firefights immediately bring back memories of the classic console shooters that many of us grew up playing.

But honestly, the thing that surprised me most is how much better the game feels when you have a friend beside you.

Playing Agent 64 solo is already a good time, but co-op changes the rhythm of almost every mission. Suddenly, opening a door isn’t just about checking your ammo. You have to think about who is watching the corridor, who is handling the objective, and whether your partner is actually ready before you start shooting. That old-school design becomes much more entertaining when two players are trying to coordinate without turning the whole operation into complete chaos.

This Agent 64: Spies Never Die co-op guide covers all 14 missions and the strategies I found most useful for getting through them with a friend.

Is Agent 64: Spies Never Die Good in Co-Op?

In my opinion, absolutely.

The biggest strength of the co-op campaign is that it doesn’t completely abandon the game’s slower, objective-focused structure. You aren’t simply dropped into an arena and told to eliminate everything that moves. Missions still revolve around hacking systems, finding important items, sabotaging equipment, rescuing targets, and reaching extraction points.

Agent 64 Spies Never Die Co-Op Guide: How to Beat All 14 Missions With Friends

That gives both players something useful to do.

One player can be dealing with the objective while the other provides security. You can split up to cover two locations, then regroup when things get ugly. Sometimes the plan works perfectly. Other times one of you accidentally fires a weapon in a room full of guards and suddenly the entire mission becomes a desperate firefight.

Honestly, those moments are part of the charm.

The Three Difficulty Levels

Agent 64 offers three main difficulty settings, and the higher levels aren’t simply about making enemies tougher.

DifficultyWhat ChangesRecommended For
AgentMore forgiving combat and objectivesFirst-time players
Special AgentStronger enemies and more demanding missionsExperienced FPS players
00-AgentTough combat, additional requirements and less room for mistakesHardcore co-op teams

If you’re playing with someone for the first time, I’d start on Agent difficulty. Learn the layouts first. Once you understand where objectives are located and how enemy patrols behave, increasing the difficulty becomes much more enjoyable.

The Most Important Co-Op Rule: Don’t Do Everything Together

This sounds obvious, but it’s probably the biggest mistake new co-op teams make.

You don’t always need to stand shoulder-to-shoulder.

When the level gives you two objectives in different areas, split the workload. One player can handle a terminal while the other watches the entrance. If one player is moving through a dangerous area, the second can provide overwatch.

At the same time, don’t split up just for the sake of splitting up. Tight corridors and heavily guarded rooms are usually safer when both players move together.

The best co-op teams constantly switch between splitting up and regrouping.

Agent 64: Spies Never Die – 14 Mission Co-Op Walkthrough

Agent 64 Spies Never Die Co-Op Guide: How to Beat All 14 Missions With Friends

Mission 1 – The Skyscraper Infiltration

The opening mission is a good introduction to the basic co-op rhythm. Your objective is to reach the penthouse, access the mainframe, and get out.

I’d have one player take the quieter route through the ventilation areas while the second player handles the more heavily guarded sections. Once the security systems are disabled, regroup before pushing toward the penthouse.

My tip: don’t rush the elevators. Security patrols can turn what should be a simple transition into a surprisingly nasty firefight.

Mission 2 – The Nightclub Rendezvous

The nightclub mission is one of the better examples of Agent 64 mixing espionage with shooting.

Keep your weapons away initially and look for the security keycard. One player can search for the manager while the other stays close to the security area.

Once you’ve got access, disable the cameras before causing too much trouble.

The temptation is to start blasting immediately, but stealth saves a ridiculous amount of ammunition here.

Mission 3 – The Museum Heist

This is where communication becomes really important.

The museum’s security systems make it difficult to simply sprint through the level. One player should monitor the security system while the other navigates the exhibition area.

Call out safe routes and don’t move until your partner confirms the path.

This mission is much easier when you treat it like an actual two-person operation instead of two people playing the same level independently.

Mission 4 – The Catacombs Search

The catacombs are cramped, dark, and full of nasty corners.

Stay together.

Seriously, this is not the mission where you want to wander off.

Put the player with the shotgun in front and have the second player cover the rear. Enemy flanking attacks are particularly annoying here, and getting stuck behind your partner in a narrow corridor can be just as dangerous as the enemies themselves.

Mission 5 – The Snow Base Assault

The snow base is one of my favorite co-op setups because the exterior and interior sections play very differently.

Outside, split up and hit the defensive generators from opposite sides. Once you’re inside, regroup.

Watch for automated turrets, especially when entering larger rooms. They can chew through your health before you realize where the damage is coming from.

Don’t waste time standing in the open.

Mission 6 – The Harbor Infiltration

This mission practically begs you to use an overwatch strategy.

One player should climb onto the container stacks and cover the docks from above. The second player can move between the containers, plant tracking devices, and deal with objectives.

Agent 64 Spies Never Die Co-Op Guide: How to Beat All 14 Missions With Friends

The elevated player doesn’t need to kill everything. Their biggest job is identifying threats and removing enemies that could ambush their partner.

That distinction matters.

Mission 7 – The Train Interception

The train is where co-op gets claustrophobic.

There isn’t much room to maneuver, so charging into every carriage is asking for trouble. Peek through doors, use explosives when enemies cluster together, and move forward only after the first player has created enough space.

I’d recommend taking turns leading. If the first player takes heavy damage, let the second player take point for the next carriage.

Mission 8 – The Jungle Outpost

The jungle creates a completely different problem: visibility.

Enemy snipers and watchtowers can blend into the environment, so don’t sprint blindly toward the objective.

Use a scoped weapon to identify threats first. One player can create a distraction around the main entrance while the other circles around and handles the generators.

The jungle rewards patience more than aggression.

Mission 9 – The Desert Refinery

This is one of the missions where dividing objectives makes a huge difference.

Once the first valve is activated, the pressure is on. Decide who is responsible for each side of the refinery before touching anything.

Player 1 can handle the northern section while Player 2 clears the southern route. Once both areas are ready, meet at the control room and complete the final sequence.

Don’t improvise halfway through. That’s how you end up racing against the timer with one objective still untouched.

Mission 10 – The Submarine Pen

The submarine pen is dangerous because of its narrow walkways and exposed positions.

One player should remain above and provide overwatch while the other moves onto the submarine and handles the terminal.

Falling into the water isn’t just embarrassing. It can leave you completely exposed to enemy fire.

Move carefully and keep communication constant.

Mission 11 – The Luxury Liner

This is one of the missions where the spy fantasy really comes alive.

The luxury liner gives you an opportunity to stay subtle before everything inevitably goes wrong.

Keep larger weapons concealed and let one player create distractions while the other slips into restricted areas. If you can delay the alarm, do it.

Once the shooting starts, however, don’t hesitate. The mission becomes considerably more dangerous once guards are fully alerted.

Mission 12 – The Underground Lab

The underground laboratory introduces tougher enemies and hazardous environmental elements.

Armored guards aren’t targets I’d recommend fighting separately. Focus fire on them instead.

If one player keeps shooting the armor while the other attacks another target, you’re wasting opportunities. Two players concentrating on the same elite enemy can bring it down much faster.

Environmental hazards can also help. If you spot vulnerable pipes or other dangerous machinery, use them to create openings rather than relying entirely on bullets.

Mission 13 – The Launch Silo

This is where speed becomes more important than clearing every room.

You have a countdown and multiple vertical sections to get through. Don’t obsess over eliminating every guard.

One player should prioritize switches and access points while the second provides aggressive covering fire.

Once you reach the abort sequence, protect the player entering the codes.

The objective is more important than the kill count.

That’s an important lesson for the entire campaign.

Mission 14 – The Final Confrontation

The final mission demands everything you’ve learned.

The boss encounter revolves around controlling the arena, dealing with reinforcements, and disabling the systems protecting the main target.

One player should focus on the power relays while the second keeps enemy forces under control.

When the defensive systems finally go down, both players should concentrate their firepower.

Don’t get distracted chasing reinforcements across the room. Stay focused on the objective and finish the fight.

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Best Co-Op Habits for Agent 64

After playing through missions like these, a few rules become pretty obvious.

  • Communicate before activating objectives. A terminal can trigger alarms, timers, or enemy waves, so make sure your partner is ready.
  • Give weapons different roles. If both players constantly use the same ammunition type, you’ll burn through supplies unnecessarily.
  • Watch each other’s backs. One player should be checking behind whenever the other is interacting with an objective.
  • Don’t reload together. It sounds silly, but simultaneous reloads can turn a manageable firefight into a disaster.
  • Know when to retreat. Sometimes backing into a safer room is much smarter than trying to win a bad fight.

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Co-Op and Paradox Mode Cheats

If you’re interested in unlocking the game’s more unusual modifiers, co-op can also be useful for tackling challenges and time-based objectives.

The basic idea is simple: one player handles the required mission objectives while the other focuses on moving quickly and dealing with threats.

This can make certain completion times much easier to achieve.

And yes, Big Head Mode and infinite-ammo style modifiers are exactly the kind of ridiculous rewards that fit a retro shooter like this.

They’re not the reason I’d play the campaign, but they are a fun excuse to revisit missions you’ve already mastered.

Final Verdict: Agent 64 Is Better With a Friend

Agent 64: Spies Never Die understands something that many modern shooters seem to forget: co-op doesn’t have to mean throwing two players into the same shooting gallery.

The 14 missions work because the objectives give both players meaningful jobs. Sometimes you need to divide and conquer. Sometimes you need to move as a single unit. Sometimes the carefully prepared plan falls apart in about three seconds and you’re both desperately shooting your way toward the extraction point.

Those moments are exactly why I enjoy this kind of game.

If you’re approaching Agent 64 purely as a solo retro FPS, there’s plenty to like. But if you have a friend who enjoys old-school shooters, I’d strongly recommend playing the campaign together. The combination of split-screen or online co-op, objective-driven levels, limited resources, and classic spy-movie atmosphere creates the kind of multiplayer experience that feels increasingly rare.

My biggest recommendation is simple: communicate, divide objectives intelligently, and don’t be afraid to slow down. Agent 64 rewards players who actually think about what they’re doing.

And when everything inevitably goes wrong?

Well, that’s usually when the best co-op stories begin.

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